FrozenDozer's blog

KF - Danakil

I have been busy with working on a small Killing Floor map in the last weeks. It's a shame that this game is not that popular...

However, here are some Screenshots:

WTF?

My homepage is currently getting butraped by some spambots. If anybody knows a good module (drupal) for captchas: comment here please, or write me an E-Mail.

You should prefer the E-Mail because I might delete youre comment by accident...

 

 

Tank Trap

I was bored so I made a little tank trap in around ~15min. The diffuse is 512² and the model has 378 tris. There could be much less  but i decided to put some extra polys in the model because of the huge flat surfaces and the vertex lighting. Rendered in 3DS Max with Scanline Render and a simple SkyLight.

 

 

 

Done!

Finally!

It's done, I finished my first Highpoly -> Lowpoly Model, including Diffuse, Specular and Normal (of course ;D)

And here's the result!

Modeling!

I made some Modeling yesterday night, and this is what came out. The Model is pretty much done now (except details in the HighPoly for the Normalmap) and I'm beginning to create the skin. The polycount will be (of course) lower in the final model. This one is just the raw model without optimization.

Rendered in UDK (Unreal Engine 3)

 

 

 

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